Haileybury Pipes & Drums (Gr. Novice Juvenile B) Rankings

Performance overview, discipline averages, and calculated rating changes.

Band Information
Location:Melbourne, Victoria
Grade:Novice Juvenile B (Novice Juvenile B)
Founded:1957
Status:Active
Website:-
Results:8
Aggregate Scores

1451.01

Total Points
-6.12
Avg Points
0.59
Best Result
Discipline Averages

60.71

Piping Average

72.35

Drumming Average

66.72

Ensemble Average

Competition Results & Calculated Scores
8 Results
Date Competition Place G_comp G_reg Expected Q_P1 Q_P2 Q_D Q_E Q Delta Rating
Apr 14, 2026 Australian Pipe Band Champion…
Subiaco
6 4B Novice Juvenile B 0.3697 77.78 88.89 81.48 85.19 83.15 -7.0 1424.44
Apr 14, 2026 Australian Pipe Band Champion…
Subiaco
5 Novice Juvenile B Novice Juvenile B 0.3697 85.19 85.19 85.19 85.19 85.19 -7.0 1424.44
Apr 14, 2026 Australian Pipe Band Champion…
Subiaco
7 4B Novice Juvenile B 0.3877 53.85 46.15 53.85 53.85 51.92 -10.22 1431.44
Apr 14, 2026 Australian Pipe Band Champion…
Subiaco
5 Novice Juvenile B Novice Juvenile B 0.3877 69.23 69.23 84.62 69.23 73.85 -10.22 1431.44
Mar 31, 2026 Victorian Pipe Band Competiti…
Croydon
4 Novice Juvenile B Novice Juvenile B 0.391 95.0 90.0 85.0 85.0 88.75 -3.25 1441.67
Mar 31, 2026 Victorian Pipe Band Competiti…
Croydon
4 Novice Juvenile B Novice Juvenile B 0.4015 50.0 50.0 66.67 33.33 51.67 0.59 1444.91
Mar 16, 2026 Haileybury Contest
Melbourne
9 4B Novice Juvenile B 0.4225 57.89 0.0 63.16 63.16 46.05 -5.45 1444.32
Mar 16, 2026 Haileybury Contest
Melbourne
8 4B Novice Juvenile B 0.4292 52.94 0.0 58.82 58.82 42.65 -6.44 1449.77
Column Explanations
  • G_comp: Grade competed in
  • G_reg: Grade registered in
  • Expected: Expected pairwise score against the event field
  • Q_P1/Q_P2: Qualified scores for Piping 1 and 2
  • Q_D: Qualified score for Drumming
  • Q_E: Qualified score for Ensemble
  • Q: Overall qualified score
  • Delta: Rating change from this event
  • Rating: Elo-like rating after this event
  • Higher scores are better for all columns
  • Piping, drumming, and ensemble drive actual event outcomes